APPLIED MUSIC
Master Diploma
Two-year Master’s Degree in Applied Music: An academic path closely aligned with the evolving job market, designed to provide artistic and compositional support to the entertainment industries, including Cinema, TV, Gaming, Theater, Musicals, and Communication.
Real job projects in partnership with Italian and European institutions for the production of videogames, short films, documentaries, theatrical performances and more.
Real Work Projects: Collaborations with Italian and European institutions for the creation of video games, short films, documentaries, and theatrical productions.
Duration 2 years
Frequency Fortnightly classes held over two consecutive days
Where Rome
Language Italian/English
The course is limited to 5 students per year, open to graduates from Bachelor’s Degree programs or selected through an audition.
Technology plays a fundamental role in applied music as the composer must possess extensive skills in virtual composition and orchestration, sound synthesis and/or sampling, and the processing and assembly of all sound information into a multichannel or 3D mix.
- Gaming & App: Music for video games, introduction to MiddleWare, FMOD application, the concept of ASSET, the compositional technique of VERTICAL REMIX (Stem/layer concept), Unity, Scripting.
- Film, TV series, documentaries: Creation of music for original films and short films, fragments of film scenes, documentaries.
- Music for theater and dance: In partnership with the National Academy of Dance in Rome and prestigious theater institutions for the creation and production of multidisciplinary shows.
- Sound design.
- Copyright and royalties: The music industry, publishing, contracts, SIAE and copyright, royalties.
At the end of the 2nd Cycle academic two-year period, the student can complete his/her specialization studies with a specialization Master program (acknowledged by the Ministry of Education).
- Soundtracks for cinema and television (films, series, fiction, documentaries, broadcasts and columns)
- Music in support of advertising, commercials, trailers, theme songs
- Music for radio broadcasts
- Soundtracks for video games
- Realization of music for theater, prose, musicals
- Music and demos for the music industry linked to the production of virtual musical instruments and various apps, sound libraries, synthesizers and hardware samplers
- Realization of music to support communication (internet, telephony)
- Music for sound archives and music libraries
- Public competitions for music teaching (upon reaching the 24 university or academic credits in anthropo-psycho-pedagogical disciplines and in teaching methodologies and technologies)






















